SupportedShootingProximityChecking
Summary
Constructors
SupportedShootingProximityChecking() |
SupportedShootingProximityChecking(guid: Guid) |
Properties
Name | Type |
---|---|
rayAboveGunHeightOffset | float |
rayAboveLength | float |
rayBelowGunHeightOffset | float |
rayBelowLength | float |
Methods
Method | Returns |
---|---|
Clone() | SupportedShootingProximityChecking |
Static members
Name | Type |
---|---|
SupportedShootingProximityChecking.typeInfo | TypeInformation |
Constructors
SupportedShootingProximityChecking
SupportedShootingProximityChecking()
Creates a new SupportedShootingProximityChecking frostbite instance.
SupportedShootingProximityChecking
SupportedShootingProximityChecking(guid: Guid)
Creates a new SupportedShootingProximityChecking frostbite instance and assigns it the provided Guid.
Parameters
Name | Type | Description |
---|---|---|
guid | Guid | The Guid to assign to the newly created instance. |
Properties
rayAboveGunHeightOffset
float
rayAboveLength
float
rayBelowGunHeightOffset
float
rayBelowLength
float
Methods
Clone
Clone(): SupportedShootingProximityChecking
Creates a shallow-copy clone of this structure, which is essentially the equivalent of creating a new structure of the same type and assigning the values of this structure to all of its properties. Any properties that contain structure types (eg. Vec3) will be cloned when assigning, while properties that contain instance types (eg. DataContainer) will be referencing the same instance.
Returns
Type | Description |
---|---|
SupportedShootingProximityChecking | The newly created structure. |
Static members
typeInfo
The type information for the SupportedShootingProximityChecking type.