SupportedShootingProximityChecking

Summary

Constructors

SupportedShootingProximityChecking()
SupportedShootingProximityChecking(guid: Guid)

Properties

Name Type
rayAboveGunHeightOffset float
rayAboveLength float
rayBelowGunHeightOffset float
rayBelowLength float

Methods

Method Returns
Clone() SupportedShootingProximityChecking

Static members

Name Type
SupportedShootingProximityChecking.typeInfo TypeInformation

Constructors

SupportedShootingProximityChecking

SupportedShootingProximityChecking()

Creates a new SupportedShootingProximityChecking frostbite instance.

SupportedShootingProximityChecking

SupportedShootingProximityChecking(guid: Guid)

Creates a new SupportedShootingProximityChecking frostbite instance and assigns it the provided Guid.

Parameters

Name Type Description
guid Guid The Guid to assign to the newly created instance.

Properties

rayAboveGunHeightOffset

float

rayAboveLength

float

rayBelowGunHeightOffset

float

rayBelowLength

float

Methods

Clone

Clone(): SupportedShootingProximityChecking

Creates a shallow-copy clone of this structure, which is essentially the equivalent of creating a new structure of the same type and assigning the values of this structure to all of its properties. Any properties that contain structure types (eg. Vec3) will be cloned when assigning, while properties that contain instance types (eg. DataContainer) will be referencing the same instance.

Returns

Type Description
SupportedShootingProximityChecking The newly created structure.

Static members

typeInfo

TypeInformation

The type information for the SupportedShootingProximityChecking type.

Last modified April 26, 2020: Update frostbite type documentation (8b14351)