SurfaceShaderInstanceDataStruct
Summary
Constructors
| SurfaceShaderInstanceDataStruct() |
| SurfaceShaderInstanceDataStruct(guid: Guid) |
Properties
Methods
| Method | Returns |
|---|---|
| Clone() | SurfaceShaderInstanceDataStruct |
Static members
| Name | Type |
|---|---|
| SurfaceShaderInstanceDataStruct.typeInfo | TypeInformation |
Constructors
SurfaceShaderInstanceDataStruct
SurfaceShaderInstanceDataStruct()
Creates a new SurfaceShaderInstanceDataStruct frostbite instance.
SurfaceShaderInstanceDataStruct
SurfaceShaderInstanceDataStruct(guid: Guid)
Creates a new SurfaceShaderInstanceDataStruct frostbite instance and assigns it the provided Guid.
Parameters
| Name | Type | Description |
|---|---|---|
| guid | Guid | The Guid to assign to the newly created instance. |
Properties
shader
SurfaceShaderBaseAsset | nil
boolParameters
vectorParameters
vectorArrayParameters
textureParameters
Methods
Clone
Clone(): SurfaceShaderInstanceDataStruct
Creates a shallow-copy clone of this structure, which is essentially the equivalent of creating a new structure of the same type and assigning the values of this structure to all of its properties. Any properties that contain structure types (eg. Vec3) will be cloned when assigning, while properties that contain instance types (eg. DataContainer) will be referencing the same instance.
Returns
| Type | Description |
|---|---|
| SurfaceShaderInstanceDataStruct | The newly created structure. |
Static members
typeInfo
The type information for the SurfaceShaderInstanceDataStruct type.