SurfaceShaderInstanceDataStruct

Summary

Constructors

SurfaceShaderInstanceDataStruct()
SurfaceShaderInstanceDataStruct(guid: Guid)

Properties

Name Type
shader SurfaceShaderBaseAsset | nil
boolParameters BoolShaderParameter[]
vectorParameters VectorShaderParameter[]
vectorArrayParameters VectorArrayShaderParameter[]
textureParameters TextureShaderParameter[]

Methods

Method Returns
Clone() SurfaceShaderInstanceDataStruct

Static members

Name Type
SurfaceShaderInstanceDataStruct.typeInfo TypeInformation

Constructors

SurfaceShaderInstanceDataStruct

SurfaceShaderInstanceDataStruct()

Creates a new SurfaceShaderInstanceDataStruct frostbite instance.

SurfaceShaderInstanceDataStruct

SurfaceShaderInstanceDataStruct(guid: Guid)

Creates a new SurfaceShaderInstanceDataStruct frostbite instance and assigns it the provided Guid.

Parameters

Name Type Description
guid Guid The Guid to assign to the newly created instance.

Properties

shader

SurfaceShaderBaseAsset | nil

boolParameters

BoolShaderParameter[]

vectorParameters

VectorShaderParameter[]

vectorArrayParameters

VectorArrayShaderParameter[]

textureParameters

TextureShaderParameter[]

Methods

Clone

Clone(): SurfaceShaderInstanceDataStruct

Creates a shallow-copy clone of this structure, which is essentially the equivalent of creating a new structure of the same type and assigning the values of this structure to all of its properties. Any properties that contain structure types (eg. Vec3) will be cloned when assigning, while properties that contain instance types (eg. DataContainer) will be referencing the same instance.

Returns

Type Description
SurfaceShaderInstanceDataStruct The newly created structure.

Static members

typeInfo

TypeInformation

The type information for the SurfaceShaderInstanceDataStruct type.

Last modified April 26, 2020: Update frostbite type documentation (8b14351)