WeaponPickupData
Summary
Constructors
WeaponPickupData() |
WeaponPickupData(guid: Guid) |
Properties
Name | Type |
---|---|
weapon | SoldierWeaponBlueprint | nil |
weaponSlot | int |
altWeaponSlot | int |
linkedToWeaponSlot | int |
minAmmo | int |
maxAmmo | int |
Methods
Method | Returns |
---|---|
Clone() | WeaponPickupData |
Static members
Name | Type |
---|---|
WeaponPickupData.typeInfo | TypeInformation |
Constructors
WeaponPickupData
WeaponPickupData()
Creates a new WeaponPickupData frostbite instance.
WeaponPickupData
WeaponPickupData(guid: Guid)
Creates a new WeaponPickupData frostbite instance and assigns it the provided Guid.
Parameters
Name | Type | Description |
---|---|---|
guid | Guid | The Guid to assign to the newly created instance. |
Properties
weapon
SoldierWeaponBlueprint | nil
weaponSlot
int
altWeaponSlot
int
linkedToWeaponSlot
int
minAmmo
int
maxAmmo
int
Methods
Clone
Clone(): WeaponPickupData
Creates a shallow-copy clone of this structure, which is essentially the equivalent of creating a new structure of the same type and assigning the values of this structure to all of its properties. Any properties that contain structure types (eg. Vec3) will be cloned when assigning, while properties that contain instance types (eg. DataContainer) will be referencing the same instance.
Returns
Type | Description |
---|---|
WeaponPickupData | The newly created structure. |
Static members
typeInfo
The type information for the WeaponPickupData type.
Last modified April 26, 2020: Update frostbite type documentation (8b14351c)