WeaponFiring
Summary
Properties
Name | Type |
---|---|
data | DataContainer | nil |
firingHolderData | DataContainer | nil |
gunSway | GunSway | nil |
weaponState | WeaponState |
lastWeaponState | WeaponState |
nextWeaponState | WeaponState |
switchCooldownTimer | float |
autoReplenishTime | float |
timeToWait | float |
holdReleaseMinDelay | float |
recoilTimer | float |
recoilAngleX | float |
recoilAngleY | float |
recoilAngleZ | float |
recoilFovAngle | float |
primaryAmmoReplenishDelay | float |
reloadTimeMultiplier | float |
overheatDropMultiplier | float |
primaryAmmoToFill | int |
instanceId | int |
Properties
data
DataContainer | nil
firingHolderData
DataContainer | nil
gunSway
GunSway | nil
weaponState
lastWeaponState
nextWeaponState
switchCooldownTimer
float
autoReplenishTime
float
timeToWait
float
holdReleaseMinDelay
float
recoilTimer
float
recoilAngleX
float
recoilAngleY
float
recoilAngleZ
float
recoilFovAngle
float
primaryAmmoReplenishDelay
float
reloadTimeMultiplier
float
overheatDropMultiplier
float
primaryAmmoToFill
int
instanceId
int
Last modified April 27, 2020: Regenerate all API documentation (0b49d6be)