DirectWeaponSwitchingMapData
Summary
Constructors
DirectWeaponSwitchingMapData() |
DirectWeaponSwitchingMapData(guid: Guid) |
Properties
Name | Type |
---|---|
action | EntryInputActionEnum |
toWeapon | WeaponSwitchingEnum |
preventMeleeRepeatTime | float |
switchBackToPrevMaxTimePressed | float |
useQuickSwitch | bool |
fireAndSwitchBackToPrev | bool |
Methods
Method | Returns |
---|---|
Clone() | DirectWeaponSwitchingMapData |
Static members
Name | Type |
---|---|
DirectWeaponSwitchingMapData.typeInfo | TypeInformation |
Constructors
DirectWeaponSwitchingMapData
DirectWeaponSwitchingMapData()
Creates a new DirectWeaponSwitchingMapData frostbite instance.
DirectWeaponSwitchingMapData
DirectWeaponSwitchingMapData(guid: Guid)
Creates a new DirectWeaponSwitchingMapData frostbite instance and assigns it the provided Guid.
Parameters
Name | Type | Description |
---|---|---|
guid | Guid | The Guid to assign to the newly created instance. |
Properties
action
toWeapon
preventMeleeRepeatTime
float
switchBackToPrevMaxTimePressed
float
useQuickSwitch
bool
fireAndSwitchBackToPrev
bool
Methods
Clone
Clone(): DirectWeaponSwitchingMapData
Creates a shallow-copy clone of this structure, which is essentially the equivalent of creating a new structure of the same type and assigning the values of this structure to all of its properties. Any properties that contain structure types (eg. Vec3) will be cloned when assigning, while properties that contain instance types (eg. DataContainer) will be referencing the same instance.
Returns
Type | Description |
---|---|
DirectWeaponSwitchingMapData | The newly created structure. |
Static members
typeInfo
The type information for the DirectWeaponSwitchingMapData type.
Last modified April 26, 2020: Update frostbite type documentation (8b14351c)