DirectWeaponSwitchingMapData

Summary

Constructors

DirectWeaponSwitchingMapData()
DirectWeaponSwitchingMapData(guid: Guid)

Properties

Name Type
action EntryInputActionEnum
toWeapon WeaponSwitchingEnum
preventMeleeRepeatTime float
switchBackToPrevMaxTimePressed float
useQuickSwitch bool
fireAndSwitchBackToPrev bool

Methods

Method Returns
Clone() DirectWeaponSwitchingMapData

Static members

Name Type
DirectWeaponSwitchingMapData.typeInfo TypeInformation

Constructors

DirectWeaponSwitchingMapData

DirectWeaponSwitchingMapData()

Creates a new DirectWeaponSwitchingMapData frostbite instance.

DirectWeaponSwitchingMapData

DirectWeaponSwitchingMapData(guid: Guid)

Creates a new DirectWeaponSwitchingMapData frostbite instance and assigns it the provided Guid.

Parameters

Name Type Description
guid Guid The Guid to assign to the newly created instance.

Properties

action

EntryInputActionEnum

toWeapon

WeaponSwitchingEnum

preventMeleeRepeatTime

float

switchBackToPrevMaxTimePressed

float

useQuickSwitch

bool

fireAndSwitchBackToPrev

bool

Methods

Clone

Clone(): DirectWeaponSwitchingMapData

Creates a shallow-copy clone of this structure, which is essentially the equivalent of creating a new structure of the same type and assigning the values of this structure to all of its properties. Any properties that contain structure types (eg. Vec3) will be cloned when assigning, while properties that contain instance types (eg. DataContainer) will be referencing the same instance.

Returns

Type Description
DirectWeaponSwitchingMapData The newly created structure.

Static members

typeInfo

TypeInformation

The type information for the DirectWeaponSwitchingMapData type.

Last modified April 26, 2020: Update frostbite type documentation (8b14351)